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	<id>https://wonkpedia.org/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Guide%3ABlender_Quickstart_Guide</id>
	<title>Guide:Blender Quickstart Guide - Revision history</title>
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	<updated>2026-04-30T04:15:44Z</updated>
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	<entry>
		<id>https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2147&amp;oldid=prev</id>
		<title>Bmueller at 11:58, 11 July 2022</title>
		<link rel="alternate" type="text/html" href="https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2147&amp;oldid=prev"/>
		<updated>2022-07-11T11:58:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:58, 11 July 2022&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From there, the sky's the limit really. Blender is an INCREDIBLY powerful tool&amp;lt;sup&amp;gt;[citation NOT needed]&amp;lt;/sup&amp;gt; so the direction you want to go depends on you. (Wonkpedia has a growing number of Blender [[Blender|guides]] on doing specific things which may be of interest.) However, here's a number of suggestions to help focus the learning process:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From there, the sky's the limit really. Blender is an INCREDIBLY powerful tool&amp;lt;sup&amp;gt;[citation NOT needed]&amp;lt;/sup&amp;gt; so the direction you want to go depends on you. (Wonkpedia has a growing number of Blender [[Blender|guides]] on doing specific things which may be of interest.) However, here's a number of suggestions to help focus the learning process:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1.&lt;/del&gt; The node editor/workflow is an incredibly powerful tool. Figure out to use it (e.g. this video looks like it might be a good start) and how the rendering/export process for videos can be changed by all the different nodes.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; The node editor/workflow is an incredibly powerful tool. Figure out to use it (e.g.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://www.youtube.com/watch?v=5TcBWJva9aE&lt;/ins&gt; this video&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt; looks like it might be a good start) and how the rendering/export process for videos can be changed by all the different nodes.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_5_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_2_0_rhs&quot;&gt;&lt;/a&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; Might be good to take a look at the video editing/VFX portions of blender. For example,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://youtu.be/982RL4a899g&lt;/ins&gt; this&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt; video shows how you can stabilize a shaky video. You can also go more advanced with that and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://youtu.be/2z5FXiv7dt8&lt;/ins&gt; track specific objects&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;  in addition to the camera motion (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;TODO:&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finish&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;building&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/ins&gt; plugin &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/ins&gt; export &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this&lt;/ins&gt; data &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;write&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wonkpedia&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;page&lt;/ins&gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for it&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_9_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_4_0_rhs&quot;&gt;&lt;/a&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; It's getting a bit long in the tooth, but&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://www.youtube.com/watch?v=mu9J0D6ebVw&lt;/ins&gt; this&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt; guide is fantastic for figuring out the general idea of e.g. how we model missiles and other things. The basic principles are still the same: find a picture and match the model to it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_2_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_5_0_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2.&lt;/del&gt; Might be good to take a look at the video editing/VFX portions of blender. For example, this video shows how you can stabilize a shaky video. You can also go more advanced with that and track specific objects  in addition to the camera motion (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I'm&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right now on writing a python&lt;/del&gt; plugin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for blender so we can&lt;/del&gt; export &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;object tracking&lt;/del&gt; data &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excel-&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stay&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tuned&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on&lt;/del&gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/del&gt;)&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_12_0_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_6_0_rhs&quot;&gt;&lt;/a&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; Actually, as an addendum to 3, one of the tools that makes it *much* easier to import these pictures into Blender with the proper scale/reference to xyz coordinates is the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://fspy.io/&lt;/ins&gt; Fspy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt; tool. Learn it, live by it!&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; (TODO: make an fspy page)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_12_2_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_8_0_rhs&quot;&gt;&lt;/a&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; Play around with the rendering settings. Especially when working with the stuff I talked about above with video clips- blender unfortunately doesn't autodetect the format of a video you import so, if you want to make sure and export it after processing without mucking up the data format- you need to manually set the output resolution and framerate. (And with 3d models: the rendering engine matters a lot! eevee is quite efficient but doesn't support certain things like transparent glass rendering very well). Figure out the difference between exporting a picture and a video (as a bunch of individual frames or a .mp4/mkv too).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_4_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_9_0_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3.&lt;/del&gt; It's getting a bit long in the tooth, but this guide is fantastic for figuring out the general idea of e.g. how we model missiles and other things. The basic principles are still the same: find a picture and match the model to it.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-right&quot; title=&quot;Paragraph was moved. Click to jump to old location.&quot; href=&quot;#movedpara_12_4_lhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_10_0_rhs&quot;&gt;&lt;/a&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#&lt;/ins&gt; Somewhat related to the video formats stuff- just a general knowledge of youtube-dl, handbrake, and other video backup/analysis/editing tools is always good to have.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_6_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_12_0_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3.b&lt;/del&gt; Actually, as an addendum to 3, one of the tools that makes it *much* easier to import these pictures into Blender with the proper scale/reference to xyz coordinates is the Fspy tool. Learn it, live by it!&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_8_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_12_2_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4.&lt;/del&gt; Play around with the rendering settings. Especially when working with the stuff I talked about above with video clips- blender unfortunately doesn't autodetect the format of a video you import so, if you want to make sure and export it after processing without mucking up the data format- you need to manually set the output resolution and framerate. (And with 3d models: the rendering engine matters a lot! eevee is quite efficient but doesn't support certain things like transparent glass rendering very well). Figure out the difference between exporting a picture and a video (as a bunch of individual frames or a .mp4/mkv too).&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;−&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;a class=&quot;mw-diff-movedpara-left&quot; title=&quot;Paragraph was moved. Click to jump to new location.&quot; href=&quot;#movedpara_10_0_rhs&quot;&gt;&amp;#x26AB;&lt;/a&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;a name=&quot;movedpara_12_4_lhs&quot;&gt;&lt;/a&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5.&lt;/del&gt; Somewhat related to the video formats stuff- just a general knowledge of youtube-dl, handbrake, and other video backup/analysis/editing tools is always good to have.&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Bmueller</name></author>
	</entry>
	<entry>
		<id>https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2146&amp;oldid=prev</id>
		<title>Bmueller at 11:55, 11 July 2022</title>
		<link rel="alternate" type="text/html" href="https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2146&amp;oldid=prev"/>
		<updated>2022-07-11T11:55:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:55, 11 July 2022&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtubeplaylist&amp;gt;https://www.youtube.com/watch?v=nIoXOplUvAw&amp;amp;list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD&amp;lt;/youtubeplaylist&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtubeplaylist&amp;gt;https://www.youtube.com/watch?v=nIoXOplUvAw&amp;amp;list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD&amp;lt;/youtubeplaylist&amp;gt;&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Next Steps ==&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;From there, the sky's the limit really. Blender is an INCREDIBLY powerful tool&amp;lt;sup&amp;gt;[citation NOT needed]&amp;lt;/sup&amp;gt; so the direction you want to go depends on you. (Wonkpedia has a growing number of Blender [[Blender|guides]] on doing specific things which may be of interest.) However, here's a number of suggestions to help focus the learning process:&lt;/div&gt;&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;1. The node editor/workflow is an incredibly powerful tool. Figure out to use it (e.g. this video looks like it might be a good start) and how the rendering/export process for videos can be changed by all the different nodes.&lt;/div&gt;&lt;/td&gt;
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&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2. Might be good to take a look at the video editing/VFX portions of blender. For example, this video shows how you can stabilize a shaky video. You can also go more advanced with that and track specific objects  in addition to the camera motion (I'm actually working right now on writing a python plugin for blender so we can export object tracking data into excel- stay tuned on that).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3. It's getting a bit long in the tooth, but this guide is fantastic for figuring out the general idea of e.g. how we model missiles and other things. The basic principles are still the same: find a picture and match the model to it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;3.b Actually, as an addendum to 3, one of the tools that makes it *much* easier to import these pictures into Blender with the proper scale/reference to xyz coordinates is the Fspy tool. Learn it, live by it!&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;4. Play around with the rendering settings. Especially when working with the stuff I talked about above with video clips- blender unfortunately doesn't autodetect the format of a video you import so, if you want to make sure and export it after processing without mucking up the data format- you need to manually set the output resolution and framerate. (And with 3d models: the rendering engine matters a lot! eevee is quite efficient but doesn't support certain things like transparent glass rendering very well). Figure out the difference between exporting a picture and a video (as a bunch of individual frames or a .mp4/mkv too).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty&quot;&gt;&amp;#160;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;5. Somewhat related to the video formats stuff- just a general knowledge of youtube-dl, handbrake, and other video backup/analysis/editing tools is always good to have.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bmueller</name></author>
	</entry>
	<entry>
		<id>https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2145&amp;oldid=prev</id>
		<title>Bmueller: Created page with &quot;Generally, the best place to start with Blender is by normalizing yourself with the 3d UI and very, very basic modeling techniques. The general go-to for this (used in at leas...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wonkpedia.org/mediawiki/index.php?title=Guide:Blender_Quickstart_Guide&amp;diff=2145&amp;oldid=prev"/>
		<updated>2022-07-11T11:52:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Generally, the best place to start with Blender is by normalizing yourself with the 3d UI and very, very basic modeling techniques. The general go-to for this (used in at leas...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Generally, the best place to start with Blender is by normalizing yourself with the 3d UI and very, very basic modeling techniques. The general go-to for this (used in at least several open source classes) is to start by modeling a doughnut based on the guide below:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtubeplaylist&amp;gt;https://www.youtube.com/watch?v=nIoXOplUvAw&amp;amp;list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD&amp;lt;/youtubeplaylist&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bmueller</name></author>
	</entry>
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